AI Traffic: Difference between revisions

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Typo ;-)
(puplished a yet undocumented feature)
(Typo ;-))
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==Perfomacne==
==Perfomance==
The Ai Interactive Traffic needs with FGFS 1.0.0 a lot of CPU-perfomance. But with the CVS-version we have now a much better perfomance so realistic density of traffic is possible now for some weaker computers.
The Ai Interactive Traffic needs with FGFS 1.0.0 a lot of CPU-perfomance. But with the CVS-version we have now a much better perfomance so realistic density of traffic is possible now for some weaker computers.
For those who are still afraid, there is a not yet pulished feature:
For those who are still afraid, there is a not yet pulished feature:
Set a new property "/sim/traffic-manager-proportion" to any value between 0 and
Set a new property "/sim/traffic-manager-proportion" to any value between 0 and 1.
1.  
During program start up, the traffic manager draws a random number(between 0  
During program start up, the traffic manager draws a random number
and 1)for each aircraft, and if that random number is smaller than the value  
(between 0  
specified in /sim/traffic-manager/proportion, the aircraft is added, otherwise it is discarded.  
and 1) for each aircraft, and if that random number is smaller than the
value  
specified in /sim/traffic-manager/proportion, the aircraft is added,  
otherwise it is discarded.  
Unfortunately you can't change this at runtime yet, so you need a little bit trial and error! ;-)
Unfortunately you can't change this at runtime yet, so you need a little bit trial and error! ;-)
==External links==
==External links==
* [http://www.xs4all.nl/~dtalsma/flightgear.html The FlightGear AI aircraft download page]
* [http://www.xs4all.nl/~dtalsma/flightgear.html The FlightGear AI aircraft download page]
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