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== Scenery corner ==
 
== Scenery corner ==
 
=== 3D models import webform ===
 
=== 3D models import webform ===
The webform to import 3D models directly into the DB is in production. Now you can use this tool to send your models to the database used by Terrasync. If everything is fine and your model respects the specifications written in the foreword, then it will quickly be shipped to all FG users worldwide through [[Terrasync]]. Yet another unique feature amongst the flight simulation world held by FlightGear. Thanks to Olivier, Clément, Julien, Martin, for their help&support.
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The webform to import 3D models directly into the DB is in production. Now you can use this tool to send your models to the database used by Terrasync. If everything is fine and your model respects the specifications written in the foreword, then it will quickly be shipped to all FG users worldwide through [[Terrasync]]. Yet another unique feature amongst the flight simulation world held by FlightGear. Thanks to Clément, Julien, Martin, for their help & support, and all of FG users who showed interest and support in those tools.
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Already 100 3D models have been imported with this form in Shangai, Berlin, Stuttgart, France and in the UK! See the statistics [http://scenemodels.flightgear.org/stats.php here]. Thanks Gijs for the new nice layout.
    
With all the forms now working on the scenemodels website, remember you can:
 
With all the forms now working on the scenemodels website, remember you can:
* add a single object (if you only have one!!). Check here: http://scenemodels.flightgear.org/submission/index.php
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* add a single object (if you only have one!!). Check [http://scenemodels.flightgear.org/submission/index.php here]!
* update an object (for instance, a lot of power pylons are in fact communication pylones). It's here: http://scenemodels.flightgear.org/submission/shared/index_update.php
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* update an object (for instance, a lot of power pylons are in fact communication pylones). It's [http://scenemodels.flightgear.org/submission/shared/index_update.php here]!
* delete an object (if it does not exist anymore in real life). It's here: http://scenemodels.flightgear.org/submission/shared/index_delete.php
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* delete an object (if it does not exist anymore in real life). It's [http://scenemodels.flightgear.org/submission/shared/index_delete.php here]!
* run a mass object positions import (if you added a lot of objets in one place). It's here: http://scenemodels.flightgear.org/submission/shared/index_mass_import.php
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* run a mass object positions import (if you added a lot of objets in one place). It's [http://scenemodels.flightgear.org/submission/shared/index_mass_import.php here]!
* add 3D models you created to have them imported into FG scenery via Terrasync. It's here: http://scenemodels.flightgear.org/submission/static/index.php They can be specific to a city (for instance : the Eiffel tower), or shared (a new windturbine model, for instance).
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* add 3D models you created to have them imported into FG scenery via Terrasync. It's [http://scenemodels.flightgear.org/submission/static/index.php here]: they can be specific to a city (for instance: the Eiffel tower), that's what is called 'static' in the FG world, or 'shared' (a new windturbine model, for instance).
    
Please read carefully the various forewords on the site:
 
Please read carefully the various forewords on the site:
 
* all data imported has to comply with the GNU/GPL license ;
 
* all data imported has to comply with the GNU/GPL license ;
* you must use the elevation format used by Terrasync to give your objects/models elevation, or they could be floating/sunk for most of users.
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* you must use the elevation format used by Terrasync to give your objects/models elevation, and [http://scenemodels.flightgear.org/contribute.php#offset an offset] if necessary, or they could be floating/sunk for most of users.
    
We hope to see a lot of scenes not yet available via Terrasync merge into scenemodels. Nothing is now easier, especially when used in conjunction with our Mapserver!
 
We hope to see a lot of scenes not yet available via Terrasync merge into scenemodels. Nothing is now easier, especially when used in conjunction with our Mapserver!
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