Howto:Optimizing FlightGear for mobile devices: Difference between revisions

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Overall, some shaders could probably be ported to [http://www.khronos.org/files/opengles_shading_language.pdf OpenGL ES GLSL], while others should remain disabled. Some new shaders with optimizations may help reduce the runtime footprint even further.
Overall, some shaders could probably be ported to [http://www.khronos.org/files/opengles_shading_language.pdf OpenGL ES GLSL], while others should remain disabled. Some new shaders with optimizations may help reduce the runtime footprint even further.


=== Optimizing 3D Models and Textures ==
=== Optimizing 3D Models and Textures ===


Please see [http://code.google.com/p/flightgear-bugs/issues/detail?id=733] for reference on how to optimize 3D models.
Please see [http://code.google.com/p/flightgear-bugs/issues/detail?id=733] for reference on how to optimize 3D models.
* http://www.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a01494.html


== Optimizing at the Source Code Level ==
== Optimizing at the Source Code Level ==

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