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Overall, some shaders could probably be ported to [http://www.khronos.org/files/opengles_shading_language.pdf OpenGL ES GLSL], while others should remain disabled. Some new shaders with optimizations may help reduce the runtime footprint even further. | Overall, some shaders could probably be ported to [http://www.khronos.org/files/opengles_shading_language.pdf OpenGL ES GLSL], while others should remain disabled. Some new shaders with optimizations may help reduce the runtime footprint even further. | ||
=== Optimizing 3D Models and Textures == | |||
Please see [http://code.google.com/p/flightgear-bugs/issues/detail?id=733] for reference on how to optimize 3D models. | |||
== Optimizing at the Source Code Level == | == Optimizing at the Source Code Level == |