269
edits
| Line 825: | Line 825: | ||
*Restore depth partitioning using depth ranges | *Restore depth partitioning using depth ranges | ||
*Move effect of cloud coverage from water shader to sunlight shader | *Move effect of cloud coverage from water shader to sunlight shader | ||
*Allow light masks using textures | |||
=== Long term ideas (unsorted) === | === Long term ideas (unsorted) === | ||
edits