Howto:Optimizing FlightGear for mobile devices: Difference between revisions

Jump to navigation Jump to search
m
Line 52: Line 52:
The a custom FG package for Android could probably just as well need its own custom set of GUI dialogs, because most of the default dialogs are not intended to work on small screens - just try running FG with low settings, i.e. 800x600 or even 640x480, and you'll see for yourself that there are many issues here.
The a custom FG package for Android could probably just as well need its own custom set of GUI dialogs, because most of the default dialogs are not intended to work on small screens - just try running FG with low settings, i.e. 800x600 or even 640x480, and you'll see for yourself that there are many issues here.
Many of these issues also affect other devices, like netbooks for example - so it would be great to come up with a solution here.
Many of these issues also affect other devices, like netbooks for example - so it would be great to come up with a solution here.
Until FlightGear 2.8, the GUI is PUI-based and thus cannot be scaled dynamically. However, the new upcoming [[Canvas Widgets]] based GUI will use a vector-driven approach, so that the GUI can be fully scaled as required.


== Scenery ==
== Scenery ==

Navigation menu