20,741
edits
m (→More Info) |
m (→Scenery) |
||
Line 52: | Line 52: | ||
== Scenery == | == Scenery == | ||
It might even be an option to come up with a custom scenery build for Android devices, specifically aimed at low resource usage - i.e. just the KSFO region, and some basic aircraft, which can be easily adapted for non-PC devices, such as the ufo. | |||
Yes, it's worth pointing out that even the X-Plane "IPhone App" is a significantly customized and down-stripped version of the original program and of the original data sets (scenery and aircraft-wise). | |||
While it would be trivial to come up with custom GUI dialogs and simple aircraft like the ufo, creating custom scenery tiles using TerraGear is a little more involved. | |||
As memory space is limited on an Android, perhaps there should be a basic landform with a detuned visual scenery just showing mountain ranges, savanah, forest and desert, basicaly like a semi 3d world map. then downloads of airports for continents ie Africa divided by three with ten airports per sector. The reason I suggest this is because lets face it most people like to fly in specific areas ie Africa or North America etc. Lets face it are we flying or looking at scenery? the average android screen, while a lot bigger then a cell phone is still not a desktop. Personaly I only want to fly and scenery is secondary, besides having some auto generated mountains and hills around would suffice for low and slow, just suggestions mind you, probably impractical as I dont know enough about the program and I am just talking off the top of my head. At the end of the day this idea will send Flightgear where FS never really went | |||
In fact the perfect scenery for your phone (and FG in general) is NO SCENERY, i.e. OCEAN TILES | In fact the perfect scenery for your phone (and FG in general) is NO SCENERY, i.e. OCEAN TILES | ||
You could reduce the CPU/GPU load by customizing the scenery tile, using custom resolutions and textures. | You could reduce the CPU/GPU load by customizing the scenery tile, using custom resolutions and textures. | ||
== XML/Property Tree level optimizations == | == XML/Property Tree level optimizations == |