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* if you can delete the extra goodies such as HIGH detailed models, HIGH detailed textures and things like that it would cut those high specs down i am trying to make an iphone app so im not sure if ill pursue this as my friend is a developer for the iphone and from his personal experience porting 3d into iphone and ipod touch and or ipad is a helluva job and requires ALOT of patience | * if you can delete the extra goodies such as HIGH detailed models, HIGH detailed textures and things like that it would cut those high specs down i am trying to make an iphone app so im not sure if ill pursue this as my friend is a developer for the iphone and from his personal experience porting 3d into iphone and ipod touch and or ipad is a helluva job and requires ALOT of patience | ||
== | == Android/Linux based platforms == | ||
Cross-compiling FlightGear for Android devices is not that problematic. However, running FlightGear on an Android device, requires a fair share of customizations, i.e. a downstripped base package, and custom aircraft modifications (key bindings, mouse vs. touch screen support etc). Also, many FlightGear defaults would be unnecessarily high and would not work "as is", these could be reduced (scenery complexity, shaders, rendering settings). | Cross-compiling FlightGear for Android devices is not that problematic. However, running FlightGear on an Android device, requires a fair share of customizations, i.e. a downstripped base package, and custom aircraft modifications (key bindings, mouse vs. touch screen support etc). Also, many FlightGear defaults would be unnecessarily high and would not work "as is", these could be reduced (scenery complexity, shaders, rendering settings). | ||
== GUI == | |||
This doesn't just apply to scenery and aircraft, the a custom FG package for Android could probably just as well need its own custom set of GUI dialogs, because most of the default dialogs are not intended to work on small screens - just try running FG with low settings, i.e. 800x600 or even 640x480, and you'll see for yourself that there are many issues here. | This doesn't just apply to scenery and aircraft, the a custom FG package for Android could probably just as well need its own custom set of GUI dialogs, because most of the default dialogs are not intended to work on small screens - just try running FG with low settings, i.e. 800x600 or even 640x480, and you'll see for yourself that there are many issues here. | ||
Many of these issues also affect other devices, like netbooks for example - so it would be great to come up with a solution here. | Many of these issues also affect other devices, like netbooks for example - so it would be great to come up with a solution here. | ||
== Scenery == | == Scenery == |