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| |} | | |} |
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| == Development status/Issues/Todo == | | ==Development Status== |
| Issues to be fixed shortly:
| | See [[F16/Development]] |
| * The first time the user change the view (ie. by hiting "v") there is a 10/15 seconds pause.
| |
| ** This seems to be due to the liveries textures. Removing the Livery choice and all associated entry in the -set file doesn't change the delay. Then reducing and flatening (remove alpha channel) the main texture f16.rgb from 2048 to 1024 px reduce the delay to 6/7 sec, then flatening the transparent logo texture f16-trans.rgb reduce the delay to 3/sec.
| |
| ** Solution: switch to PNG textures, remove transparency on logos or even remove logos. Use a different mapping layout with 4 x 1024^2 textures instead of 1 x 2048^2 texture. Optimize surface usage in the textures, flaten textures as much as possible. (see much more complicated and detailled f-14b which doesn't suffer delay)
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| TDL FDM:
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| * Startup sequence
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| * Main U/C is above ground.
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| * Vibration when accelerating on the runway for takeof.
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| TDL Outside
| |
| * flaps are in wrong position and can't be triggered.
| |
| ** that's because the f16 is flight computer controlled, so this is correct and NOT an error. (this to be moved in flight documentation)
| |
| * pilot's shoulder patch is empty. (remove ?)
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| * engine turbines do not rotate (is it useful ?)
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| TDL Cockpit and systems:
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| * HSI 3d model and textures.
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| * internal/external lighting panel.
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| * FMD's buttons pick animation. Define a logic in the FMD interactivity ?
| |
| * ICP better texture. buttons pick animation. Define a logic in the ICP interactivity ?
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| * HUD modes:
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| ** A/A mode
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| ** Basic nav mode (those could be a first step in order to provide usability in short term)
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| Sounds: (Low priority)
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| * Establish a list of all sounds that can be produced by the F-16 and its driver:
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| Cockpit:
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| ** switches
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| ** knobs
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| ** levers
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| ** buttons
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| ** wheels (ICP)
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| ** rudder pedals
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| ** ejection seat
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| ** canopy **implemented**
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| ** canopy lock **implemented**
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| Audio:
| |
| ** "bitching betty"
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| *** missile launch
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| *** warning **implemented**
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| *** chaff/flare
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| *** jammer
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| ** RWR
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| *** radar signature identification sounds
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| **** radar spike
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| **** radar lock
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| ** gear horn (currently implemented as alert?)
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| Pilot:
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| ** breathing
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| ** movement
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| ** brevity comms
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| External-sounds:
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| ** engine **implemented**
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| ** landing gear
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| *** up
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| *** down
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| *** broken
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| ** ordnance
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| *** jettison store(s)
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| *** bomb drop
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| *** missile launch
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| *** 20mm cannon **implemented**
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| ** damage
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| *** airframe overstress
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| *** gun hit
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| *** explosion
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| ** Mid air refueling
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| *** refueling door
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| **** open
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| **** close
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| *** tank boom (tanker aircraft)
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| **** connect
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| **** disconnect
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| == External link == | | == External link == |