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texture compression
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#* On the "General settings tab", set "Prefered graphics processor" to NVidia. The NVidia card will now be used for all software. This can decrease battery life significantly.
 
#* On the "General settings tab", set "Prefered graphics processor" to NVidia. The NVidia card will now be used for all software. This can decrease battery life significantly.
 
#* On the "Programm settings" tab, locate <tt>fgfs.exe</tt> (eg. <tt>C:/Program Files/FlightGear/bin/win32/fgfs.exe</tt>) and assign the NVidia card to it. From now on the NVidia card will be used for FlightGear.
 
#* On the "Programm settings" tab, locate <tt>fgfs.exe</tt> (eg. <tt>C:/Program Files/FlightGear/bin/win32/fgfs.exe</tt>) and assign the NVidia card to it. From now on the NVidia card will be used for FlightGear.
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=== Texture compression ===
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It is possible that texture compression is not handled correctly by the graphic card or the driver, causing stuttering (usually when turning left/right or when loading new tiles).
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Compression can be disabled by adding
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--prop:/sim/rendering/texture-compression=off
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on the command line (or in FGRUN options). This is for nVidia and ATI cards [1].
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== Hints for developers ==
 
== Hints for developers ==
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== External links ==
 
== External links ==
 
[http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=tn_15286 Optimizing file size, performance and streaming of 3D content]
 
[http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=tn_15286 Optimizing file size, performance and streaming of 3D content]
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[1] http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg56181.html
    
[[Category:Howto|Framerates Improve]]
 
[[Category:Howto|Framerates Improve]]
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[[Category:Performance_tuning]]
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