How the Nasal GC works: Difference between revisions

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{{WIP}}
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= Objective =
Document how the existing Nasal GC works, so that it can be fully understood, before alternatives/fixes/improvements or additional implementations are added (feedback appreciated).


= Problem =
= Problem =
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In other words, the time spent in the GC is proportial to the number of active objects, even for objects which may not be running - just loaded.
In other words, the time spent in the GC is proportial to the number of active objects, even for objects which may not be running - just loaded.
For additional background information, please see [[Improving Nasal]].
For additional background information, please see [[Improving Nasal]].
= Objective =
Document how the existing Nasal GC works, so that it can be fully understood, before alternatives/fixes/improvements or additional implementations are added (feedback appreciated).


= Pool storage =
= Pool storage =

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