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= Problem = | = Problem = | ||
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In other words, the time spent in the GC is proportial to the number of active objects, even for objects which may not be running - just loaded. | In other words, the time spent in the GC is proportial to the number of active objects, even for objects which may not be running - just loaded. | ||
For additional background information, please see [[Improving Nasal]]. | For additional background information, please see [[Improving Nasal]]. | ||
= Objective = | |||
Document how the existing Nasal GC works, so that it can be fully understood, before alternatives/fixes/improvements or additional implementations are added (feedback appreciated). | |||
= Pool storage = | = Pool storage = | ||