How the Nasal GC works: Difference between revisions

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= Objective =
= Objective =
Document how the existing Nasal GC works, so that it can be fully understood, before alternatives/fixes/improvements or additional implementations are added (feedback appreciated).
Document how the existing Nasal GC works, so that it can be fully understood, before alternatives/fixes/improvements or additional implementations are added (feedback appreciated).
= Problem =
The current Nasal garbage collector (GC) is known to influence the frame rate in FlightGear and occasionally cause stutter under certain circumstances. This is largely attributed to it being a fairly simple sequential mark/sweep collector, which needs to stop all operations, mark all reachable objects and free unreachable objects in an exclusive, single-threaded, fashion.


= Pool storage =
= Pool storage =

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