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Building generation is configurable through materials.xml, and documented in Docs/README.materials. It is designed to be flexible enough that we can have different types of cities in Europe compared with the USA, or Africa. The current texture used for the buildings is a proof of concept, and rather limited by Stuart's artistic abilities. If anyone is interested in creating a better texture, please get in touch with Stuart on the mailing list or forums. | Building generation is configurable through materials.xml, and documented in Docs/README.materials. It is designed to be flexible enough that we can have different types of cities in Europe compared with the USA, or Africa. The current texture used for the buildings is a proof of concept, and rather limited by Stuart's artistic abilities. If anyone is interested in creating a better texture, please get in touch with Stuart on the mailing list or forums. | ||
One of the main aims of this work is to minimize frame-rate impact. If you are running git, and have the time to test the new feature, please fill in this [http://www.flightgear.org/forums/viewtopic.php?f=5&t=16204 poll] on the forums so we can gather information on whether it has succeeded. | One of the main aims of this work is to minimize frame-rate impact. If you are running git, and have the time to test the new feature, please fill in this [http://www.flightgear.org/forums/viewtopic.php?f=5&t=16204 poll] on the forums so we can gather information on whether it has succeeded. Read more at: [[Random Buildings]]. | ||
=== Mailing list digest === | === Mailing list digest === |