MediaWiki has been updated to version 1.35.1. Please report any problems here.

Changes

Jump to navigation Jump to search
831 bytes added ,  12:03, 29 April 2012
Line 103: Line 103:  
|<del><tt>--prop:/sim/rendering/no-16bit-buffer=true</tt></del>
 
|<del><tt>--prop:/sim/rendering/no-16bit-buffer=true</tt></del>
 
|<del>Some earlier card don't support 16 bit 2-components textures (RG16 internal format), or as a framebuffer object attachment when mixed with 8bit 4-components buffers</del>
 
|<del>Some earlier card don't support 16 bit 2-components textures (RG16 internal format), or as a framebuffer object attachment when mixed with 8bit 4-components buffers</del>
Rembrandt no longer use 16bit buffers
+
Rembrandt no longer use 16bit buffers. This may create banding effects on specular highlights at greater zoom ratio.
 
|-
 
|-
 
|<tt>--prop:/sim/rendering/shadows/enabled=false</tt>
 
|<tt>--prop:/sim/rendering/shadows/enabled=false</tt>
 
|Disable shadows altogether. This setting is changeable at runtime in the rendering option dialog.
 
|Disable shadows altogether. This setting is changeable at runtime in the rendering option dialog.
 +
|-
 +
|<tt>--prop:/sim/rendering/shadows/num-cascades=1</tt>
 +
|Avoid the "error C6013" message on old cards at the cost of resolution in the cockpit. Set <tt>/sim/rendering/shadows/cascade-far-m[0]</tt> to change the shadow map range. The more the range, the less the resolution (default value is 5 meters)
 
|-
 
|-
 
|<tt>--prop:/sim/rendering/shadows/map-size=<power-of-two></tt>
 
|<tt>--prop:/sim/rendering/shadows/map-size=<power-of-two></tt>
 
|Set the shadow map size. Useful values are 1024, 2048, 4096 or 8192. Few cards have the resources to support 16384.
 
|Set the shadow map size. Useful values are 1024, 2048, 4096 or 8192. Few cards have the resources to support 16384.
 +
|-
 +
|<tt>--prop:/sim/rendering/shadows/num-cascades</tt>
 +
|Set the shadow map cascade number. Less cascades means less time spent in shadow map generation, but also means lower shadow quality. Integer between 1 and 4.
 +
|-
 +
|<tt>--prop:/sim/rendering/shadows/cascade-far-m[i]</tt>
 +
(1 <= i <= <tt>/sim/rendering/shadows/num-cascades</tt> <= 4)
 +
|Set the shadow map cascade range for each cascade. Default values are 5m, 50m, 500m and 5000m for 4 cascades.
 
|}
 
|}
  
269

edits

Navigation menu