26
edits
m (moving items related to infrastructure enhancements to dedicated wiki page) |
m (+link to Project Infrastructure Enhancements) |
||
| Line 231: | Line 231: | ||
* Have FlightGear become its own IDE (integrated development environment) by allowing users to create and modify instruments directly within FlightGear, this would probably require a revamped (or more feature-rich) GUI toolkit than PLIB's PUI. Eventually, it would be desirable to allow users to pick instruments from the base package and place them at runtime on panels. For the majority of users this would be an essential steps towards improved usability. | * Have FlightGear become its own IDE (integrated development environment) by allowing users to create and modify instruments directly within FlightGear, this would probably require a revamped (or more feature-rich) GUI toolkit than PLIB's PUI. Eventually, it would be desirable to allow users to pick instruments from the base package and place them at runtime on panels. For the majority of users this would be an essential steps towards improved usability. | ||
* add support for automatically created scenery objects to populate the scenery dynamically at runtime (autogen-like), this could add quite a portion of realism to FlightGear without having to model scenery manually using fgsd, yet one could still use fgsd for areas where people are willing to contribute. All other scenery should by default be populated using autogen buildings and objects (references: http://www.infinitylab.com.au/research/prototypes.htm and http://vterrain.org/Culture/BldCity/procedural.html and http://pcity.sourceforge.net/ ) | * add support for automatically created scenery objects to populate the scenery dynamically at runtime (autogen-like), this could add quite a portion of realism to FlightGear without having to model scenery manually using fgsd, yet one could still use fgsd for areas where people are willing to contribute. All other scenery should by default be populated using autogen buildings and objects (references: http://www.infinitylab.com.au/research/prototypes.htm and http://vterrain.org/Culture/BldCity/procedural.html and http://pcity.sourceforge.net/ ) | ||
== See also == | |||
: ''Some ideas are at [[Project Infrastructure Enhancements]]'' | |||
edits