Howto:Start core development: Difference between revisions

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The core FlightGear source code itself is largely written in C++, some C and a bunch of helper scripts. FlightGear is based on OpenGL (NOT DirectX !), OSG (OpenSceneGraph) and OpenAL (for sound). An increasing number of features are implemented in scripting space, using a high level scripting language called [[Nasal]], Nasal scripts are maintained in the base package ($FG_ROOT).
The core FlightGear source code itself is largely written in C++, some C and a bunch of helper scripts. FlightGear is based on OpenGL (NOT DirectX !), OSG (OpenSceneGraph) and OpenAL (for sound). An increasing number of features are implemented in scripting space, using a high level scripting language called [[Nasal]], Nasal scripts are maintained in the base package ($FG_ROOT).


The SimGear and FlightGear source trees both make use of the cmake build system as of 2012.
The SimGear and FlightGear source trees both make use of the [[CMake]] build system as of 2012.


The FlightGear project uses the decentralized source code management system "git" see [[Git]] for more info.
The FlightGear project uses the decentralized source code management system "git" see [[Git]] for more info.

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