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You have probably come here to learn more about implementing new features for FlightGear. | You have probably come here to learn more about implementing new features for FlightGear. | ||
Often, implementing new ideas and features doesn't necessarily require C++ knowledge, FlightGear has become so flexible and powerful that it is increasingly configurable even without touching the C++ source code. This is an important advantage, because building FG from source and finding your away around two fairly complex code bases can be a daunting task, even for experienced C++ developers. | Often, implementing new ideas and features doesn't necessarily require C++ knowledge, FlightGear has become so flexible and powerful that it is increasingly configurable even without touching the C++ source code. This is an important advantage, because building FG from source and finding your away around two fairly complex code bases (i.e. [[SimGear]] and [[FlightGear]]) can be a daunting task, even for experienced C++ developers. | ||
This isn't to say that C++ / programming knowledge wouldn't be useful though. And if that's where your interests are, you are certainly invited to contribute to the C++ code, too. | This isn't to say that C++ / programming knowledge wouldn't be useful though. And if that's where your interests are, you are certainly invited to contribute to the C++ code, too. | ||