Howto:Start core development: Difference between revisions

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You have probably come here to learn more about implementing new features for FlightGear.
You have probably come here to learn more about implementing new features for FlightGear.


Often, implementing new ideas and features doesn't necessarily require C++ knowledge, FlightGear has become so flexible and powerful that it is increasingly configurable even without touching the C++ source code. This is an important advantage, because building FG from source and finding your away around two fairly complex code bases can be a daunting task, even for experienced C++ developers.
Often, implementing new ideas and features doesn't necessarily require C++ knowledge, FlightGear has become so flexible and powerful that it is increasingly configurable even without touching the C++ source code. This is an important advantage, because building FG from source and finding your away around two fairly complex code bases (i.e. [[SimGear]] and [[FlightGear]]) can be a daunting task, even for experienced C++ developers.


This isn't to say that C++ / programming knowledge wouldn't be useful though. And if that's where your interests are, you are certainly invited to contribute to the C++ code, too.  
This isn't to say that C++ / programming knowledge wouldn't be useful though. And if that's where your interests are, you are certainly invited to contribute to the C++ code, too.  

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