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m (adding proposal related to coding time-critical components in Nasal) |
m (→Major Requests) |
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* the navdb & airports wrappers should eventually be moved to simgear, there are meanwhile various programs (i.e. atlas,taxidraw,fgsd,fgrun) relying on the very same code-using the copy&paste approach. It would be much cleaner and better if simgear coul provide the corresponding functionality. That way, we would also only have to fix any issues (i.e. changes in Robin Peel's db format) on ONE central place. | * the navdb & airports wrappers should eventually be moved to simgear, there are meanwhile various programs (i.e. atlas,taxidraw,fgsd,fgrun) relying on the very same code-using the copy&paste approach. It would be much cleaner and better if simgear coul provide the corresponding functionality. That way, we would also only have to fix any issues (i.e. changes in Robin Peel's db format) on ONE central place. | ||
* add support for inter-texture copying to allow users to copy parts of a texture to another texture (see mailing list dicussions for details) | * add support for inter-texture copying to allow users to copy parts of a texture to another texture (see mailing list dicussions for details) | ||
* The current Property Tree code is not thread safe, sooner or later it may come in handy if this feature was added | * The current Property Tree code is not thread safe, sooner or later it may come in handy if this feature was added (FWIW, threaded PropertyTree implementations are provided by these two open source libraries: [http://pocoproject.org/poco/info/index.html poco] [http://www.boost.org boost]) | ||
* Meanwhile, FlightGear has become a pretty monolothic piece of software, in the long run it would be desirable if the code could become somewhat more modularized and structured, eventually this should also make it easier for new contributors to get started. | * Meanwhile, FlightGear has become a pretty monolothic piece of software, in the long run it would be desirable if the code could become somewhat more modularized and structured, eventually this should also make it easier for new contributors to get started. | ||
* add support for decoding ESRI shapefiles, so that we can later on render them to a texture to be displayed on certain instruments, Dave Luff recently mentioned that he would need similar functionality for his KLN89, too. This would probably also be useful for scenery creation in general. http://freshmeat.net/projects/shapelib/ http://sourceforge.net/projects/shpread/ | * add support for decoding ESRI shapefiles, so that we can later on render them to a texture to be displayed on certain instruments, Dave Luff recently mentioned that he would need similar functionality for his KLN89, too. This would probably also be useful for scenery creation in general. http://freshmeat.net/projects/shapelib/ http://sourceforge.net/projects/shpread/ | ||
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