How the FlightGear project works: Difference between revisions

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Who gets to determine the guidelines and how - and what happens with people who don't want to follow? What happens if a developer doesn't want to code a feature even if 500 users signed a petition? What happens to a developer who belittles a contribution, and who enforces that and how? Once you start thinking these questions through, the moral high ground of the theoretical principles becomes a mud field of messiness and compromises.
Who gets to determine the guidelines and how - and what happens with people who don't want to follow? What happens if a developer doesn't want to code a feature even if 500 users signed a petition? What happens to a developer who belittles a contribution, and who enforces that and how? Once you start thinking these questions through, the moral high ground of the theoretical principles becomes a mud field of messiness and compromises.
I've learned in the past year or so that Flightgear development is a messy place. It simply isn't structured in the clean and neat way I have in mind. Unfortunately, I've also come to realize that I am part of the mess - the way I work simply doesn't fit in with the equally clean and neat way others have in mind.


= Telling volunteers what to do =
= Telling volunteers what to do =

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