How the FlightGear project works: Difference between revisions

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I just lack any sign from the user community that they're willing to accept that a suggestion or feedback can in fact be dismissed, and that a developer's time to explain why a suggestion cannot be followed is also not unlimited. I have no problem with the users providing 50% of an opinion where the project should go - as long as they don't expect that that opinion necessarily translates into a decision.
I just lack any sign from the user community that they're willing to accept that a suggestion or feedback can in fact be dismissed, and that a developer's time to explain why a suggestion cannot be followed is also not unlimited. I have no problem with the users providing 50% of an opinion where the project should go - as long as they don't expect that that opinion necessarily translates into a decision.
==Not getting feedback ==
To people who have stated (rightly or wrongly) that they don't feel the core developers are active enough in the forums:
When asking on the devel list why people keep the mailing list separate from the forum, the response I got was along the lines of 'We like to exchange information, and in the Forum we get to hear only noise - petty complaints, lazy questions and so on - so we stay where the information relevant for development flows'.
So, it goes two ways (I have been saying this before, haven't I?) - the probability that people will listen to what you have to say increases if you can convince people that they take you seriously.
When I started to write that I want to rewrite an integrated weather system, pretty much no one took me seriously because it's a large chunk of work and you need to know what you're doing, and, face it, there's a lot of noise being made about what people will do who drop it later after a week. After I had written a working demonstration, people started to believe that I know what I'm talking about. Sometimes that's what it takes.
From the other perspective, I would do the same. If somebody tells me he's going to implement volume rendering for clouds, I'd simply say 'Go ahead, I don't think it can be done.' Once he demonstrates to me that it can be done, I'd be willing to work with him. That makes a lot of sense, because the amount of ideas that can be realized and have a person behind them who is willing to see it through is a tiny fraction of the amount of ideas being presented - so it pays to focus on those who have a shot at success.
So, I'd like to see some appreciation for the fact that there is no a priori right to be taken seriously, no matter what you say, but that this is something you need to work on. I also think that if the forum would offer a lot of high-quality development related discussions then you'd see much more active core developers here.


= Users vs. contributors =
= Users vs. contributors =

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