How the FlightGear project works: Difference between revisions

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* developers getting involved in lengthy discussions cannot write code at the same time
* developers getting involved in lengthy discussions cannot write code at the same time


* Asking people to work on some particular problem that's bugging you, is generally alright - but you need to be willing to make your case and do that in a fairly compelling fashion. We have some really long-standing issues in FG, some of which most of us (including core devs) agree are IMPORTANT. This is a rare situation, but there really are things that pretty much everybody agrees are REALLY IMPORTANT to work on. So there's some very real competition and it won't be easy to talk people into doing something for you.
* Another important thing is staying focused: it isn't helpful to raise dozens of issues in a short amount of time if you cannot also solve them, regardless of how "real" and valid these issues might be.
* signal/noise ratio
* FlightGear has never been in a better shape than it is in right now. In fact, admittedly FlightGear -as a software project- has actually been in a much worse shape for many years (for example: no forums, no wiki, no bug tracker, no git repository, no gitorious merge requests, no build server, no formal release procedures etc)- still it somehow managed to stay around for over 10 years, despite all its deficiencies...
* FlightGear has never been in a better shape than it is in right now. In fact, admittedly FlightGear -as a software project- has actually been in a much worse shape for many years (for example: no forums, no wiki, no bug tracker, no git repository, no gitorious merge requests, no build server, no formal release procedures etc)- still it somehow managed to stay around for over 10 years, despite all its deficiencies...

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