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It also don't fit with depth partitioning because the depth buffer should be kept to retain the view space position, so for the moment, z-fighting is quite visible. Depth partitioning with non overlapping depth range might be the solution and should be experimented at one point. | It also don't fit with depth partitioning because the depth buffer should be kept to retain the view space position, so for the moment, z-fighting is quite visible. Depth partitioning with non overlapping depth range might be the solution and should be experimented at one point. | ||
The glow pass can make certain MFD (that use emissive color) unreadable because blurred. Should be treated as transparent. | |||
== Implementation == | == Implementation == |
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