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== Guidelines for shader writers == | == Guidelines for shader writers == | ||
=== Predefined uniforms === | === Predefined uniforms === | ||
These glsl uniforms don't need to be declared in the effect file. | |||
{|border="1" cellspacing="0" cellpadding="2" | {|border="1" cellspacing="0" cellpadding="2" | ||
!Name | !Name | ||
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|Dimensions of the buffer, used to convert gl_FragCoord into the range [0..1][0..1] | |Dimensions of the buffer, used to convert gl_FragCoord into the range [0..1][0..1] | ||
|} | |} | ||
They still have to be declared in the fragment or the vertex shader to be used. | |||
=== Geometry Stage === | === Geometry Stage === |
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