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(Created page with "== Why this name ? == [http://en.wikipedia.org/wiki/Rembrandt Rembrandt] was a dutch painter living in 17th century, famous as one of the master of [http://en.wikipedia.org/wiki/...") |
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This project is about changing the way FlightGear renders lights, shadows and shades, and aims at making Rembrandt painting style possible in FG. | This project is about changing the way FlightGear renders lights, shadows and shades, and aims at making Rembrandt painting style possible in FG. | ||
== What is it == | |||
The idea driving the project is to implement [http://en.wikipedia.org/wiki/Deferred_shading deferred rendering] inside FlightGear. | |||
From the beginning FlightGear had a forward renderer that tries to render all properties of an object in one pass (shading, lighting, fog, ...), making difficult to render more sophisticated shading (see the 'Uber-shader') because one have to take into account all aspect of the [http://www.wired.com/magazine/2010/07/st_equation_3danimation/ rendering equation]. | |||
On the contrary, deferred rendering is about separating operations in simplified stages and collect the intermediary results in hidden buffers that can be used by the next stage. |
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