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498 bytes added ,  6 February 2007
details on memory leak
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(details on memory leak)
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The simulator will gobble up about 3 gigabytes
The simulator will gobble up about 3 gigabytes
of virtual memory overnight, even if it is parked
of virtual memory overnight, while paused.   
on the ground, even if it is paused.  Without the
Without the
leak, it would only be a little over 500 meg.  The
leak, the memory footprint would be less than 300 meg.  The
difference between 500 meg and 3 meg is quite  
difference between 300 meg and 3 gig is quite  
significant on machines that have only 1 or 2 megs
significant on machines that have only 1 or 2 gig
of main memory.
of main memory.
A rather steady leak of 2 meg per minute is observed
during pause, no matter whether the aircraft is aloft
or parked on the ground.  '''Vastly less leakage''' (two
orders of magnitude less, possibly zero) is observed
when the simulator is not paused, and the aircraft
is simply sitting on the ground with the parking
brake set.


This bug has been observed in multiple versions of fgfs,
This bug has been observed in multiple versions of fgfs,
including one compiled back in May, 2006 as well as
including one compiled back in May, 2006 as well as
the most current CVS version.
the most current CVS version.
This is 100% reproducible with a
ATI RV350 [Mobility Radeon 9600 M10] chipset
and the ati-fglrx driver.
The leak is observed whether or not
OSG_GL_EXTENSION_DISABLE=ATI:GL_SGIS_generate_mipmap is set.


==== Numerous bugs in ATIS feature ====
==== Numerous bugs in ATIS feature ====
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