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*Combine all different parts of the Model into one single Object/Mesh. (with the exception of parts that need to be animated, or transparent parts) | *Combine all different parts of the Model into one single Object/Mesh. (with the exception of parts that need to be animated, or transparent parts) | ||
*Make all faces of the objects single sided (method varies with modelling software used, examples for each of the major ones: Blender, Ac3d, Sketchup) | *Make all faces of the objects single sided (method varies with modelling software used, examples for each of the major ones: Blender, Ac3d, Sketchup) | ||
*Split transparent parts into | *Split transparent parts into their own objects. | ||
==Texturing Guidelines== | ==Texturing Guidelines== | ||
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