Modelling guidelines: Difference between revisions

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(started modelling guidelines draft.)
 
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*Prefer texture replacing animations to textranslate for models that spend large amounts of their time in one state (day/night animations).
*Prefer texture replacing animations to textranslate for models that spend large amounts of their time in one state (day/night animations).
*Difuse texture should not have alpha channels.
*Difuse texture should not have alpha channels.
*Split transparent parts of textures.  
*Split transparent parts of textures.
 
*Use power of two dimensions for textures. Don't worry if your image would get stretched in the texture, you can fix that with the mapping on the model.


==Animation Guidelines==
==Animation Guidelines==


*"<AndersG> The hierarchy of range animation is also an issue. It is common to have one for each instrument where one could as well has used one for all instruments (by loading the instruments in a submodel XML file). Testing one range animation ought to be cheaper than 47."
*"<AndersG> The hierarchy of range animation is also an issue. It is common to have one for each instrument where one could as well has used one for all instruments (by loading the instruments in a submodel XML file). Testing one range animation ought to be cheaper than 47."
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