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=== Weapons system === | === Weapons system === | ||
Be sure to have energy before trying to use the armement panel | Be sure to have energy before trying to use the armement panel. The gun's rounds counter (<b>A</b>) should be enlighted in blue and the HUD should be active. | ||
There is actually | There is actually 2 AIM-9 and the gun. | ||
First of all push up the Master Switch to ARM | First of all push up the Master Switch to ARM (<b>B</b>). | ||
For the gun, push up the Gun Rate Switch to HI ( | For the gun, push up the Gun Rate Switch to HI (right of the rounds counter). You should have on the left side of the main panel a red light indicating 'Gun Ready'. Press key 'e' on the keyboard to fire the gun. | ||
For AIM-9, turn the AIM-9 Mode Knob to SEL | For AIM-9, turn (<b>C</b>) the AIM-9 Mode Knob to SEL (click on the right side of the knob). Now a big circle appears on the HUD symbology, that the searching aera of the AIM-9. Now select Pylon #11, you should ear the seeker sound. This sound is audible only when an AIM-9 is available, selected and searching. Press key ',' to fire the AIM-9. | ||
[[Image:A-10-arm-1.jpg|thumb|Armament panel]] | [[Image:A-10-arm-1.jpg|thumb|Armament panel]] | ||
( | (In Flightgear, the key ',' is usaly used for left brake, in the A-10 a nasal script intercepts the binding for weapons release, this is not a definitive solution). | ||
You can also choose to fly without the AIM-9s ans the ECM pod, press Tab or Ctrl-I on the keyboard to display the config menu. | |||
== Development status/Issues/Todo == | == Development status/Issues/Todo == |
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