Fairchild Republic A-10 Thunderbolt II: Difference between revisions

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Once the APU has a correct rpm and the APU generator is on you should have energy for your instruments (AOA indexer lights on, same for the HSI gyrocompas).
Once the APU has a correct rpm and the APU generator is on you should have energy for your instruments (AOA indexer lights on, same for the HSI gyrocompas).


=== Engine starting procedure ===
=== Engine starting procedure ===
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[[Image:engine-gauges.jpg|thumb|Engines gauges at stop, notice the Core speed and the Fan showing the FDM mumbers]]
[[Image:engine-gauges.jpg|thumb|Engines gauges at stop, notice the Core speed and the Fan showing the FDM mumbers]]
=== Weapons system ===
Be sure to have energy before trying to use the armement panel, the gun's rounds counter [[[A]]] should be enligted in blue and the hud should be active.
There is actually two AIM-9 and the gun.
First of all push up the Master Switch to ARM [[[B]]].
For the gun, push up the Gun Rate Switch to HI (rigth of the rounds counter). You should have a red light indicating 'Gun Ready' Press key 'e' on the keyboard to fire the gun.
For AIM-9, turn the AIM-9 Mode Knob to SEL [[[C]]] (click on the right side of the knob). Now a big circle appears on the HUD symbology, that the searching aera of the AIM-9. Now select Pylon #11, you should ear the seeker sound. This sound is audible only when an AIM-9 is available, selected and searching. Press key ',' to fire the AIM-9.
(in Flightgear, key ',' is usaly used for left brake, in the A-10 a nasal script intercept the binding for weapons release, this is not a definitive solution)


== Development status/Issues/Todo ==
== Development status/Issues/Todo ==
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