Fairchild Republic A-10 Thunderbolt II: Difference between revisions

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→‎User's Manual: engine start stops
m (→‎User's Manual: engine start stops)
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== User's Manual ==
== User's Manual ==


TODO: Implement "easy mode". Start/stop of the engines.
TODO: Implement "easy mode".


In the current version, the aircraft simulation starts with running engines. Actually, part of the electrical power system and the APU's operation are simulated. At FlightGear startup, both electrical power and APU are shut down, and there is no external power supplied.
In the current developement version, the aircraft simulation starts with stoped engines. Actually, part of the electrical power system and the APU's operation are simulated. At FlightGear startup, both electrical power and APU are shut down, and there is no external power supplied.


=== Electrical power with APU starting procedure ===
=== Electrical power with APU starting procedure ===
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First switch the battery on (right console). Then start the APU (the APU start/stop switch is located near the throttle on the left console).
First switch the battery on (right console). Then start the APU (the APU start/stop switch is located near the throttle on the left console).


[[Image:A-10-throttle-engine-start.jpg|thumb|Throttle and engine and APU panel]]
[[Image:A-10-throttle-engine-start.jpg|thumb|Throttle, engines operation and APU panel]]


As the APU's rpm is increasing, switch the APU generator on (right console again).
As the APU's rpm is increasing, switch the APU generator on (right console again).
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Once the APU has a correct rpm and the APU generator is on you should have energy for your instruments (AOA indexer lights on, same for the HSI gyrocompas).
Once the APU has a correct rpm and the APU generator is on you should have energy for your instruments (AOA indexer lights on, same for the HSI gyrocompas).


Currently you should have the same result by switching on the left and/or right AC generator wich are powered by the running engines.
=== Engine starting procedure ===


Currently starting the engine is very easy because only a tiny part of the technical stuff is modeled. Just push the engine operation switch forward and the engine will start (left console just forward the APU start/stop switch).
The FAN an CORE gauges are not yet showing a real stop, but you can see the ITT, PSI and Fuel flaw starting from zero as expected. When the engines are stopped, the Trottle wont have any effect on the engines.


== Development status/Issues/Todo ==
== Development status/Issues/Todo ==
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