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m (moved Fairchild A-10 to Fairchild Republic A-10 Thunderbolt II: a full name) |
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The [[FlightGear]] '''Fairchild A-10 Thunderbolt II''' (aka '''Warthog''') offers a wide variety of features and controls. Special features include the ability to simulate ordnance use, and a detailed 3D textured cockpit. Many of the A-10's flight systems are modeled as well, such as support for [[Tactical Air Navigation]] (TACAN). | The [[FlightGear]] '''Fairchild A-10 Thunderbolt II''' (aka '''Warthog''') offers a wide variety of features and controls. Special features include the ability to simulate ordnance use, and a detailed 3D textured cockpit. Many of the A-10's flight systems are modeled as well, such as support for [[Tactical Air Navigation]] (TACAN). | ||
==About the aircraft== | == About the aircraft == | ||
"This is Fairchild-Republic A-10, also named Warthog. It's a U.S. single-seat, twin-engine, very robust jet aircraft designed for ground attack." | "This is Fairchild-Republic A-10, also named Warthog. It's a U.S. single-seat, twin-engine, very robust jet aircraft designed for ground attack." | ||
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In the current version, the aircraft simulation begins with the aircraft powered down. | In the current version, the aircraft simulation begins with the aircraft powered down. | ||
The electrical power systems and the [[APU]]'s operation are simulated to a large extent. | The electrical power systems and the [[APU]]'s operation are simulated to a large extent. [[Howto: Air-Air Refueling|Air to air refueling]] is also implemented. | ||
The navigation instruments are [[TACAN]], [[ILS]] and also a [[VHF]] so you can have homing on a [[VOR]] station. | The navigation instruments are [[TACAN]], [[ILS]] and also a [[VHF]] so you can have homing on a [[VOR]] station. | ||
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=== Electrical power with APU starting procedure === | === Electrical power with APU starting procedure === | ||
[[ | [[File:A-10-electrical-power-control-panel.jpg|thumb|Electrical control panel]] | ||
At FlightGear startup, both electrical power and [[APU]] are shut down and there is no external power supplied. | At FlightGear startup, both electrical power and [[APU]] are shut down and there is no external power supplied. | ||
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So, look at the right console, there is a panel with 6 switches, that's the Main Electrical Control Panel. Hit Ctrl-c and you will have a view of where to click... | So, look at the right console, there is a panel with 6 switches, that's the Main Electrical Control Panel. Hit Ctrl-c and you will have a view of where to click... | ||
Let's connect the battery: switch on the battery switch. A few indicators should light up, but not all of them. | Let's connect the battery: switch on the battery switch. A few indicators should light up, but not all of them. Now with the battery connected you can start the [[APU]]. | ||
The [[APU]] start/stop switch is located near the throttle on the left console. | The [[APU]] start/stop switch is located near the throttle on the left console. Switch it on. Now check the [[APU]]'s tachometer and EGT on the engine gauge panel. | ||
If the [[APU]] has started successfuly you should see the EGT (Exhaust Gas Temperature) rapidly climb to 800/ | If the [[APU]] has started successfuly you should see the EGT (Exhaust Gas Temperature) rapidly climb to 800/900 °C and then stabilize when the RPMs reach 60%. | ||
[[ | [[File:A-10-throttle-engine-start.jpg|thumb|Throttle, engines operation and APU panel]] | ||
Now the [[APU]] has sufficient RPMs to provide electrical power through its generator. So let's turn on the [[APU]] generator. This one is on the main electrical control panel, upper left corner of the electrical control panel, right console again. | Now the [[APU]] has sufficient RPMs to provide electrical power through its generator. So let's turn on the [[APU]] generator. This one is on the main electrical control panel, upper left corner of the electrical control panel, right console again. | ||
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At 85% RPM the [[APU]] supplies enough bleed air to start the engines. | At 85% RPM the [[APU]] supplies enough bleed air to start the engines. | ||
[[ | [[File:engine-gauges.jpg|thumb|APU running, Engines gauges at stop.]] | ||
=== Engines starting procedure === | === Engines starting procedure === | ||
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For negative G flight, collector tanks will supply the engine with sufficient fuel for 10 seconds operation at MAX power. | For negative G flight, collector tanks will supply the engine with sufficient fuel for 10 seconds operation at MAX power. | ||
With fully loaded fuel tanks and a full load of armament, the A-10 is heavy--about 50,000 pounds. | With fully loaded fuel tanks and a full load of armament, the A-10 is heavy--about 50,000 pounds. At this weight the plane is quite difficult to fly. Symptoms you would notice are difficult to take off, difficulty gaining altitude, difficult to maneuver without triggering stall warnings or actual stalls. | ||
To avoid these problems, if you choose to equip the plane with full armament you may wish to fill the tanks only half full or so--the plane becomes much easier to fly and half fuel is still enough for a reasonably long flight. | To avoid these problems, if you choose to equip the plane with full armament you may wish to fill the tanks only half full or so--the plane becomes much easier to fly and half fuel is still enough for a reasonably long flight. | ||
[[ | [[File:A-10-fuel-control-doc.jpg|thumb|Fuel Control panel.]] | ||
The '''Fuel Control panel''' is located on the forward part of left console. 1 lever, 4 push buttons and 8 switches are functional. | The '''Fuel Control panel''' is located on the forward part of left console. 1 lever, 4 push buttons and 8 switches are functional. | ||
( | ('''A''') Fill Disable buttons, left and right wings tanks. Here fill disabled (button up showing red stripe). Refuel disabled for the wings tanks. | ||
( | ('''B''') Fill Disable buttons, left and right main tanks (practically forward and aft fuselage tanks). Here fill enabled (button down hidding red stripe). Refuel enabled for the main tanks. | ||
( | ('''C''') Refuel Receiver Door lever. | ||
( | ('''D''') External Tanks switches, Wings and Fuselage. Set to OFF to un-pressurize external tanks | ||
( | ('''E''') Cross Feed switch, allow any operating boost pump to feed both engines. | ||
( | ('''F''') Tank Gate switch, open a valve linking the left (aft) and right (forward) main fuel tanks. | ||
( | ('''G''') . | ||
( | ('''H''') . | ||
=== HUD === | === HUD === | ||
[[ | [[File:A-10-hud-control-panel.jpg|thumb|HUD Control panel]] | ||
The Head Up Display is turned off by default at aircraft startup. To turn it on electrical power on at least one of the three generator is needed as it isn't wired to the battery. | The Head Up Display is turned off by default at aircraft startup. To turn it on electrical power on at least one of the three generator is needed as it isn't wired to the battery. | ||
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The '''HUD Control panel''' is located on the upper left corner of the main instrument panel. Three knobs are functional. | The '''HUD Control panel''' is located on the upper left corner of the main instrument panel. Three knobs are functional. | ||
( | ('''A''') Mode Selector Switch: OFF, TEST (standard display), NAV (standard display), CCIP (standard display + Countinuous Computed Impact Point), CCRP (standard display), EXP (standard display), STBY (standard display). Actually you will mostly use NAV and CCIP as other modes are not modeled yet. See later in Weapons System about reticles use. | ||
( | ('''B''') INTEN knob: Adjust the HUD luminosity. | ||
( | ('''C''') DEPR knob: Changes the vertical position of the primary aiming reticle in the HUD, There is a digital index in the HUD showing its position, range from -1.00 to 1.00 followed by the letter "D". | ||
'''HUD Symbology:''' | '''HUD Symbology:''' | ||
[[ | [[File:A-10-hud-symbology.jpg|thumb|HUD Symbology]] | ||
( | ('''D''') Pitch ladder. | ||
( | ('''E''') Indicated Air Speed, Kts. | ||
( | ('''F''') Primary Aiming Reticle. | ||
( | ('''G''') Horizon Line | ||
( | ('''H''') Primary Aiming Reticle Digital index. | ||
( | ('''I''') Magnetic Heading Tape. | ||
( | ('''J''') Indicated Altitude in feet (ASL). | ||
( | ('''K''') Radar Altitude in feet (AGL) followed by letter "R". | ||
( | ('''I''') Aircraft Pitch in degrees, boxed. | ||
( | ('''M''') Total Velocity Vector indicator. | ||
( | ('''N''') Pointer showing the rudders deflection. | ||
=== Weapons system === | === Weapons system === | ||
[[ | [[File:A-10-arm-1.jpg|thumb|Armament panel]] | ||
Be sure to have energy before trying to use the armament panel. The gun's rounds counter ( | Be sure to have energy before trying to use the armament panel. The gun's rounds counter ('''A''') should be lighted in blue and the HUD should be active. | ||
There is actually 2 AIM-9 and the gun. | There is actually 2 AIM-9 and the gun. | ||
First of all push up the Master Switch to ARM ( | First of all push up the Master Switch to ARM ('''B'''). | ||
For the gun, push up the Gun Rate Switch to HI (right of the rounds counter). You should have on the left side of the main panel a red light indicating 'Gun Ready'. Press key 'e' on the keyboard to fire the gun. | For the gun, push up the Gun Rate Switch to HI (right of the rounds counter). You should have on the left side of the main panel a red light indicating 'Gun Ready'. Press key 'e' on the keyboard to fire the gun. | ||
For AIM-9, turn ( | For AIM-9, turn ('''C''') the AIM-9 Mode Knob to SEL (click on the right side of the knob). Now a big circle appears on the HUD symbology, that the searching aera of the AIM-9. Now select Pylon #11, you should ear the seeker sound. This sound is audible only when an AIM-9 is available, selected and searching. Press key ',' to fire the AIM-9. | ||
(In Flightgear, the key ',' is usaly used for left brake, in the A-10 a nasal script intercepts the binding for weapons release, this is not a definitive solution). | (In Flightgear, the key ',' is usaly used for left brake, in the A-10 a nasal script intercepts the binding for weapons release, this is not a definitive solution). | ||
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* [[Aircraft Todo]] | * [[Aircraft Todo]] | ||
* [[FlightGear 1.0 default aircraft]] | * [[FlightGear 1.0 default aircraft]] | ||
[[Fr:Fairchild A-10]]] | |||
[[Category:Aircraft]] | [[Category:Aircraft]] | ||
[[Category:Aircraft TODO]] | [[Category:Aircraft TODO]] | ||
[[Category:Military aircraft]] | [[Category:Military aircraft]] | ||