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Anything below about 15 frames per second (fps) is close to unplayable, or at least, will not be enjoyable. Additionally, the more the framerate decreases, the more other features of the simulation will suffer. The current FG software architecture is such that long rendering times (slow framerates) may prevent other parts of the flight simulator, such as the autopilot, from having sufficient CPU time to respond correctly in the context of the simulation. | Anything below about 15 frames per second (fps) is close to unplayable, or at least, will not be enjoyable. Additionally, the more the framerate decreases, the more other features of the simulation will suffer. The current FG software architecture is such that long rendering times (slow framerates) may prevent other parts of the flight simulator, such as the autopilot, from having sufficient CPU time to respond correctly in the context of the simulation. | ||
FlightGear's framerate is influenced by various factors, including | FlightGear's framerate is influenced by various factors, including: | ||
* scenery complexity | * scenery complexity |
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