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Anything below about 15 frames per second (fps) is close to unplayable, or at least, will not be enjoyable.  Additionally, the more the framerate decreases, the more other features of the simulation will suffer.  The current FG software architecture is such that long rendering time (slow framerates) will prevent other parts of the flight simulator, such as the autopilot, from having sufficient CPU time to respond correctly in the context of the simulation.
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Anything below about 15 frames per second (fps) is close to unplayable, or at least, will not be enjoyable.  Additionally, the more the framerate decreases, the more other features of the simulation will suffer.  The current FG software architecture is such that long rendering times (slow framerates) may prevent other parts of the flight simulator, such as the autopilot, from having sufficient CPU time to respond correctly in the context of the simulation.
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FlightGear's framerate is influenced by various factors, among others:
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FlightGear's framerate is influenced by various factors, including these:
    
* scenery complexity
 
* scenery complexity
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You can disable most features that often adversely affect framerate. Here is a collection of settings that you may improve your framerate. Please note that some of these options will only take effect if they're specified at startup and cannot be changed after the simulation has started:
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You can disable most features that often adversely affect framerate. Here is a collection of settings that you may change to improve your framerate. Please note that some of these will only take effect if they're specified at startup and cannot be changed after the simulation has started:
    
TODO:
 
TODO:
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