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* Scenery textures resolution ($FGROOT/Textures vs $FGROOT/Textures.high)
 
* Scenery textures resolution ($FGROOT/Textures vs $FGROOT/Textures.high)
 
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* ...
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Contrary to what many people believe, the impacts of high vertex-count models on framerate is fairly minimal.  For graphic artists, the key things that should be avoided are:
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* high resolution textures
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* textures containing alpha
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* unwant polygons casting shadows
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