Es/FlightGear Newsletter September 2010: Difference between revisions

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[[File:AIWingmenandAITanker.jpg|thumb|250px|AIWingmen and AITanker]]
[[File:AIWingmenandAITanker.jpg|thumb|250px|AIWingmen and AITanker]]


=== AI Objects ===
=== Objetos AI ===
Some of the AI code has been revisited and tidied up, in a somewhat vain attempt to reduce the impact on frame rate. The facilities in Slaved Ballistic Objects, Wingmen, Ground Vehicles, and Escorts have been generalized. Now, any of these types can be subordinated, or parented, on any AI object which has a <name> tag. Thus, a wingman can be formated on a an AI Tanker, and can have a slaved droptank.
Algunos de los códigos de Inteligencia Artificial AI han sido revisitados y ordenados, en un intento vano en cierto modo de reducir el impacto de la tasa de fotogramas. Las prestaciones en objetos esclavos balisticos, Wingman, Vehiculos Terrestres, y Escoltas han sido generalizados. Ahora, algunos de estos tipos pueden ser subordinados, o emparentados, a cualquier objeto AI que tenga una etiqueta <name>. Así, un wingman puede ser formado sobre un avión cisterna Tanker AI, y puede tener un cisterna esclavo.


A Wingman can be formated on a Wingman to build larger formations, of which an example is shown by [http://www.youtube.com/v/YaBghBIZZWI this video].
A Wingman can be formated on a Wingman to build larger formations, of which an example is shown by [http://www.youtube.com/v/YaBghBIZZWI this video].
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