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We have currently two different Reflection-Shaders. A simple ReflectionShader which works also on not-UVmapped surfaces and a ReflectionShader including [http://wiki.flightgear.org/index.php/Howto:_Use_the_normal_map_effect_in_aircraft Normalmap]. The later one only works on UVmapped surfaces. | We have currently two different Reflection-Shaders. A simple ReflectionShader which works also on not-UVmapped surfaces and a ReflectionShader including [http://wiki.flightgear.org/index.php/Howto:_Use_the_normal_map_effect_in_aircraft Normalmap]. The later one only works on UVmapped surfaces. | ||
The first one is ideal for windows and even surfaces, the second one for bumpy surfaces. | The first one is ideal for windows and even surfaces, the second one for bumpy surfaces. | ||
This effect uses Cubemaps and Cubecrosses from data/Aircraft/Generic/Effects which contains the image of the environment which will be visible as Reflection. Depending on which you choose, the | This effect uses Cubemaps and Cubecrosses from data/Aircraft/Generic/Effects which contains the image of the environment which will be visible as Reflection. Depending on which you choose, the appearance of the model will later change dramatically. | ||
==How to implement== | ==How to implement== |
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