Howto:Aircraft reflection shader: Difference between revisions

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==Reflection-Shader and Reflect-Bump-Spec-Shader==
==Reflection-Shader and Reflect-Bump-Spec-Shader==
We have currently two different Reflection-Shaders.
We have currently two different Reflection-Shaders. A simple ReflectionShader which works also on not-UVmapped surfaces and a ReflectionShader including Bumpmap. The later one only works on UVmapped surfaces.
The first one is ideal for windows and even surfaces, the second one for bumpy surfaces


==How to implement==
==How to implement==
===the simple Method===
Inside the <tt>Aircraft/AircraftName/Models</tt> folder, there should be a main xml file, which usually is <tt>AircraftName.xml</tt>. This file should be the one holding all information on visuals used in the aircraft. As such, we need to indicate which are to be reflectable!
Inside the <tt>Aircraft/AircraftName/Models</tt> folder, there should be a main xml file, which usually is <tt>AircraftName.xml</tt>. This file should be the one holding all information on visuals used in the aircraft. As such, we need to indicate which are to be reflectable!


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