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==Reflection-Shader and Reflect-Bump-Spec-Shader== | ==Reflection-Shader and Reflect-Bump-Spec-Shader== | ||
We have currently two different Reflection-Shaders. | We have currently two different Reflection-Shaders. A simple ReflectionShader which works also on not-UVmapped surfaces and a ReflectionShader including Bumpmap. The later one only works on UVmapped surfaces. | ||
The first one is ideal for windows and even surfaces, the second one for bumpy surfaces | |||
==How to implement== | ==How to implement== | ||
===the simple Method=== | |||
Inside the <tt>Aircraft/AircraftName/Models</tt> folder, there should be a main xml file, which usually is <tt>AircraftName.xml</tt>. This file should be the one holding all information on visuals used in the aircraft. As such, we need to indicate which are to be reflectable! | Inside the <tt>Aircraft/AircraftName/Models</tt> folder, there should be a main xml file, which usually is <tt>AircraftName.xml</tt>. This file should be the one holding all information on visuals used in the aircraft. As such, we need to indicate which are to be reflectable! | ||
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