FlightGear Newsletter April 2010: Difference between revisions

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It support Cubemaps as well, and as this influences the look of the shader effect a lot, people are invited to create as many and different as we could need.
It support Cubemaps as well, and as this influences the look of the shader effect a lot, people are invited to create as many and different as we could need.


Finally, there is a wiki article ([[Howto: Use The Normal Map Effect in Aircraft]]) on using the normal mapping shader, which is very useful for adding bump maps to aircraft. The standard Cessna 172p already uses this effect to show the rivets on the wings and fuselage.
Finally, there is a new wiki article ([[Howto: Use The Normal Map Effect in Aircraft]]) on using the normal mapping shader, which is very useful for adding bump maps to aircraft. The standard Cessna 172p already uses this effect to show the rivets on the wings and fuselage.


If you are interested in doing some shader development yourself, e.g. by customizing existing shaders or creating completely new ones, make sure to take a look at [[Howto: Shader Programming in FlightGear]] which aims to provide an introduction about shader programming for FlightGear.
If you are interested in doing some shader development yourself, e.g. by customizing existing shaders or creating completely new ones, make sure to take a look at [[Howto: Shader Programming in FlightGear]] which aims to provide an introduction about shader programming for FlightGear.
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