FlightGear Newsletter April 2010: Difference between revisions

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Add a little snipped about my pending AI improvements
(Add a little snipped about my pending AI improvements)
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Help with texturing cloud models, developing and improving shader effects, testing, merging with the C++ code or increasing the library of available weather tiles is highly appreciated!
Help with texturing cloud models, developing and improving shader effects, testing, merging with the C++ code or increasing the library of available weather tiles is highly appreciated!
===AI traffic becomes more interactive ===
Early April, a patch was was committed to TaxiDraw, FlightGear's airport design program, which allows a more thorough checking of AI ground networks for internal consistency. This patch, and the consequential improvement in ground network quality serves as a lead-up to a batch of new functionality in the AI Interactive Traffic code. Communication between taxiing AI aircraft and and ground control can be tracked by tuning your comm radios to the appropriate ground frequency. Although the system is designed to work at any airport, best chances of for witnessing this ground activity is at EHAM, by tuning into 121.7 for startup clearance procedures or 121.8 for push back approval, taxi clearance and all hold position / resume taxi instructions.


===New dogfighting scenarios available!===
===New dogfighting scenarios available!===
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