Fr/Nouveau sur flightgear: Difference between revisions

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Pour que Flightgear tourne de façon fluide, il vous faut une carde graphique supportant les drivers OpenGL. OpenGL 2,0 ou plus récent est requis pour faire tourner FG 2,0 et les versions ultérieures. La plupart des ordinateurs modernes supportent OpenGL, mais si vous avez des problèmes avec un taux d'image par seconde trop bas, allez voir [[Hardware Recommendations]] pour plus d'informations.
Pour que Flightgear tourne de façon fluide, il vous faut une carde graphique supportant les drivers OpenGL. OpenGL 2,0 ou plus récent est requis pour faire tourner FG 2,0 et les versions ultérieures. La plupart des ordinateurs modernes supportent OpenGL, mais si vous avez des problèmes avec un taux d'image par seconde trop bas, allez voir [[Hardware Recommendations]] pour plus d'informations.


=== Getting FlightGear ===
=== Obtenir FlightGear ===
You may download the latest files from [http://www.flightgear.org/Downloads/ FlightGear Downloads] page. Choose the source or binary files appropriate for your particular system. Or, depending on level technical expertise you may choose the [[CVS]] version if you wish to work with a development version of FlightGear. The CVS version typically has more features and can be required by the some the latest developmental aircraft, but can be unstable and is more complicated to acquire and install.
You may download the latest files from [http://www.flightgear.org/Downloads/ FlightGear Downloads] page. Choose the source or binary files appropriate for your particular system. Or, depending on level technical expertise you may choose the [[CVS]] version if you wish to work with a development version of FlightGear. The CVS version typically has more features and can be required by the some the latest developmental aircraft, but can be unstable and is more complicated to acquire and install.


=== Installing on Windows ===
=== Installer sur Windows ===
After installing FlightGear on Windows a dialog box appears to define file locations.
After installing FlightGear on Windows a dialog box appears to define file locations.


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Once you have defined these default settings, continue the installation as explained below.
Once you have defined these default settings, continue the installation as explained below.


====Installing on Mac OS X ===
==== Installer sur Mac OS X ===
Installing [[FlightGear Mac OS X|FlightGear on Mac OS X]] is very simple. Just drag and drop the FlightGear icon to the <tt>/Applications</tt> folder. That's it. The first time you launch FlightGear, its icon on the Dock bounces for several seconds while loading aircraft and airport info. When the GUI launcher appears, select an aircraft and and airport by clicking the "Gear" buttons at the right of the names. Pressing "Start flight" will launch the simulator. You can configure more options using the GUI launcher. see http://macflightgear.sourceforge.net/home/documents/users-guide/ for more details.
Installing [[FlightGear Mac OS X|FlightGear on Mac OS X]] is very simple. Just drag and drop the FlightGear icon to the <tt>/Applications</tt> folder. That's it. The first time you launch FlightGear, its icon on the Dock bounces for several seconds while loading aircraft and airport info. When the GUI launcher appears, select an aircraft and and airport by clicking the "Gear" buttons at the right of the names. Pressing "Start flight" will launch the simulator. You can configure more options using the GUI launcher. see http://macflightgear.sourceforge.net/home/documents/users-guide/ for more details.


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After launching the GUI launcher, you will have the alias to [[$FG_ROOT]] at $HOME/Documents/Flightgear/<version> so you can browse the data folder using Finder.
After launching the GUI launcher, you will have the alias to [[$FG_ROOT]] at $HOME/Documents/Flightgear/<version> so you can browse the data folder using Finder.


=== Configuring OpenGL ===
=== Configurer OpenGL ===
FlightGear runs best with current [[OpenGL]] video drivers.  If you are having trouble running FlightGear smoothly, see [[Configuring OpenGL]] for more information.
FlightGear runs best with current [[OpenGL]] video drivers.  If you are having trouble running FlightGear smoothly, see [[Configuring OpenGL]] for more information.


=== Getting Scenery ===
=== Télécharger des scènes ===
A limited set of [[scenery]] comes installed with FlightGear, which consists of the area surrounding [[San Francisco International Airport|KSFO]].
A limited set of [[scenery]] comes installed with FlightGear, which consists of the area surrounding [[San Francisco International Airport|KSFO]].


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Information beyond this brief overview is available in [[Installing Scenery]] and [[Downloading New Flightgear Scenery for Windows XP]]
Information beyond this brief overview is available in [[Installing Scenery]] and [[Downloading New Flightgear Scenery for Windows XP]]


=== Getting Aircraft ===
=== Télécharger des avions ===
To download additional [[aircraft]] for FlightGear individually, go to the FlightGear website and navigate to the [http://www.flightgear.org/Downloads/ Downloads] page, then choose [Aircraft Downloads http://flightgear.org/Downloads/aircraft-2.0.0/].
To download additional [[aircraft]] for FlightGear individually, go to the FlightGear website and navigate to the [http://www.flightgear.org/Downloads/ Downloads] page, then choose [Aircraft Downloads http://flightgear.org/Downloads/aircraft-2.0.0/].


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It is important to understand when not using a graphical interface to start FlightGear, your interaction will be entirely from the command line. To see available aircraft, you specify an option on the command line. To specify an aircraft, an airport, multiplayer server, etc. you add an option to the command line when starting FlightGear. Please consult the list of [[ Command Line Parameters ]]. The parameters are also useful to those starting FlightGear from [[ FlightGear Launch Control ]] graphical interface, as it allows you to specify parameters. If you are using FlightGear 1.0.0 this list may be useful [[FlightGear 1.0 aircraft names for command line]].
It is important to understand when not using a graphical interface to start FlightGear, your interaction will be entirely from the command line. To see available aircraft, you specify an option on the command line. To specify an aircraft, an airport, multiplayer server, etc. you add an option to the command line when starting FlightGear. Please consult the list of [[ Command Line Parameters ]]. The parameters are also useful to those starting FlightGear from [[ FlightGear Launch Control ]] graphical interface, as it allows you to specify parameters. If you are using FlightGear 1.0.0 this list may be useful [[FlightGear 1.0 aircraft names for command line]].


=== Displaying Available Aircraft ===
=== Montrer les avons disponibles ===
From the command line:
From the command line:


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displays a list of available (installed) aircraft.
displays a list of available (installed) aircraft.


=== Choosing an Aircraft ===
=== Choisir un avion ===
From the command line:
From the command line:


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where foo is the name of the folder the aircraft files live in. See also [[Command Line Parameters]].
where foo is the name of the folder the aircraft files live in. See also [[Command Line Parameters]].


=== Online Multiplayer Flying ===
=== Voler en multijoueur via internet ===
{{Main article|Howto: Multiplayer}}
{{Main article|Howto: Multiplayer}}


=== Using the Keyboard and Mouse ===
=== Utiliser le clavier et la souris ===
Users with limited access to a [[joystick]] or other controllers sometimes use the keyboard or mouse to control their aircraft. Using the keyboard to fly can be difficult and the mouse is recommended over the keyboard. Other adjustments may be made with the keyboard.
Users with limited access to a [[joystick]] or other controllers sometimes use the keyboard or mouse to control their aircraft. Using the keyboard to fly can be difficult and the mouse is recommended over the keyboard. Other adjustments may be made with the keyboard.


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To use the mouse to fly the aircraft, right click and move the mouse to direct the aircraft, right click again to look around, click again to return to normal.
To use the mouse to fly the aircraft, right click and move the mouse to direct the aircraft, right click again to look around, click again to return to normal.


=== First Time In the Cockpit ===
=== La première fois dans le cockpit ===
Finding your way around the cockpit can be daunting the first time.
Finding your way around the cockpit can be daunting the first time.


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[[File:[[File:Exemple.jpg]]]]
[[File:[[File:Exemple.jpg]]]]


== Making the First Flight ==
== Faire son premier vol ==
One of the most frequent questions novice pilots ask about any flight sim, but more so to FlightGear, is "why is my aircraft turning left all the time?" Although it could be due to wind gusts crossing the runway, it is more likely due to the increased realism FlightGear provides. In a certain other flight simulator, some settings are turned down to make the aircraft easier to fly. This reduces effects such as propeller torque and p-factor, which may be the cause of the tendency to turn to the left (to figure out which effect, you may read more in [[Understanding Propeller Torque and P-Factor ]]).
One of the most frequent questions novice pilots ask about any flight sim, but more so to FlightGear, is "why is my aircraft turning left all the time?" Although it could be due to wind gusts crossing the runway, it is more likely due to the increased realism FlightGear provides. In a certain other flight simulator, some settings are turned down to make the aircraft easier to fly. This reduces effects such as propeller torque and p-factor, which may be the cause of the tendency to turn to the left (to figure out which effect, you may read more in [[Understanding Propeller Torque and P-Factor ]]).


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Many forces act on an aircraft in flight as well as on the instruments and systems used for control and navigation, and may be counter-intuitive. Pilots must learn to recognize these phenomena and compensate for their effects. FlightGear models instrument errors that exist in the real world.
Many forces act on an aircraft in flight as well as on the instruments and systems used for control and navigation, and may be counter-intuitive. Pilots must learn to recognize these phenomena and compensate for their effects. FlightGear models instrument errors that exist in the real world.


=== Flying Using Navigational Aids and the Autopilot ===
=== Voler en utilisant l'aide électronique et le pilote automatique ===
To make this very clear for new users: Some aircraft require you to use the autopilot available from the Autopilot menu, which is the original FlightGear autopilot. This is a '''generic''' autopilot and as such, many aircraft come with their own '''specific''' autopilot, frequently a model of the real life one. '''For aircraft that provide their own autopilot in the cockpit, you must use the autopilot controls available in the virtual cockpit'''. This means clicking on the instrument panel in the virtual cockpit. The Autopilot menu will be grayed out and unavailable when the aircraft supplies its own autopilot (generally).
To make this very clear for new users: Some aircraft require you to use the autopilot available from the Autopilot menu, which is the original FlightGear autopilot. This is a '''generic''' autopilot and as such, many aircraft come with their own '''specific''' autopilot, frequently a model of the real life one. '''For aircraft that provide their own autopilot in the cockpit, you must use the autopilot controls available in the virtual cockpit'''. This means clicking on the instrument panel in the virtual cockpit. The Autopilot menu will be grayed out and unavailable when the aircraft supplies its own autopilot (generally).


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For help with navigation see [[Understanding Navigation]]
For help with navigation see [[Understanding Navigation]]


=== Airports and Navigation Aids ===
=== Navigation et aéroports ===
When you first start FlightGear, whether from the command line or the graphical interface, you may wonder how to determine what airports are available. Fgrun displays a list of airports, but you will not see details such as Tower or ILS frequencies. You will not find a map showing VORs and their frequencies. Short of finding an actual sectional map for the area you wish to fly, what can you do?
When you first start FlightGear, whether from the command line or the graphical interface, you may wonder how to determine what airports are available. Fgrun displays a list of airports, but you will not see details such as Tower or ILS frequencies. You will not find a map showing VORs and their frequencies. Short of finding an actual sectional map for the area you wish to fly, what can you do?


[http://maps.google.com Google Maps] and the [[MPMap|FlightGear Online Map for multiplayers]] are both good resources as well as the FlightGear [http://fgfs.i-net.hu/modules/fgplanner/ Community Flight Planner].
[http://maps.google.com Google Maps] and the [[MPMap|FlightGear Online Map for multiplayers]] are both good resources as well as the FlightGear [http://fgfs.i-net.hu/modules/fgplanner/ Community Flight Planner].


== Getting Help ==
== Obtenir de l'aide ==


=== Chat ===
=== Chat ===
The quickest way to get help with FlightGear is to join in the chat room [[FlightGear IRC channel]].
The quickest way to get help with FlightGear is to join in the chat room [[FlightGear IRC channel]].


=== Email Discussion Group ===
=== Groupe de discussion via courriel ===
The documentation for FlightGear is sketchy and undergoing constant change as new features are developed. This makes chat the best place to find answers to problems getting FlightGear to run.
The documentation for FlightGear is sketchy and undergoing constant change as new features are developed. This makes chat the best place to find answers to problems getting FlightGear to run.


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* [[Malinglists|FlightGear users mailing list]].
* [[Malinglists|FlightGear users mailing list]].


== Getting More Detailed Information ==
== Pour en savoir plus ==
This page is designed to give the user the essential things they need to know about using FG for the first time.
This page is designed to give the user the essential things they need to know about using FG for the first time.


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The following are some issues raised by new users of FlightGear. More detailed troubleshooting and answers can be found in [[Troubleshooting Problems]] and the [[FAQ]].
The following are some issues raised by new users of FlightGear. More detailed troubleshooting and answers can be found in [[Troubleshooting Problems]] and the [[FAQ]].


=== I do not want to compile FlightGear, what can I do? ===
=== Je ne veux pas compresser flightgear que dois-je faire? ===
[http://www.flightgear.org/Downloads/ Our website] offers precompiled binaries for download and install on a variety of systems. Current platforms are Windows, Linux, Solaris, SGI, Mac OSX and FreeBSD. These are offered as a convienence and availablility may vary at times.
[http://www.flightgear.org/Downloads/ Our website] offers precompiled binaries for download and install on a variety of systems. Current platforms are Windows, Linux, Solaris, SGI, Mac OSX and FreeBSD. These are offered as a convienence and availablility may vary at times.


Note: FlightGear is highly configurable through editable [[XML]] files. You are free, and encouraged to, make changes to aircraft flight models and any other feature you wish to change for your personal satisfaction or to share with other FlightGear users. The flight model is not defined in a binary file. It is easy to modify (given enough knowledge). Although the install is binary, most of FlightGear's system is open to configuration through XML files and [[NASAL scripting]].
Note: FlightGear is highly configurable through editable [[XML]] files. You are free, and encouraged to, make changes to aircraft flight models and any other feature you wish to change for your personal satisfaction or to share with other FlightGear users. The flight model is not defined in a binary file. It is easy to modify (given enough knowledge). Although the install is binary, most of FlightGear's system is open to configuration through XML files and [[NASAL scripting]].


=== Does FlightGear come with a printed manual? ===
=== Est-ce qu'il y a un manuel a imprimé? ===
You are invited to read "[[The Manual]]" online as [http://www.flightgear.org/Docs/getstart/getstart.html HTML]
You are invited to read "[[The Manual]]" online as [http://www.flightgear.org/Docs/getstart/getstart.html HTML]
or download a [http://mapserver.flightgear.org/getstart.pdf PDF] for viewing with Acrobar Reader or printing.
or download a [http://mapserver.flightgear.org/getstart.pdf PDF] for viewing with Acrobar Reader or printing.
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"The Manual" is not always up to date with recent developments but provides a good start for beginners.
"The Manual" is not always up to date with recent developments but provides a good start for beginners.


== How you can help ==
== Voulez-vous nous aider ? ==
{{Main article|Volunteer}}
{{Main article|Volunteer}}


=== Testing ===
=== Testeur ===
* [[Building Flightgear|Build]] the latest CVS code or download snapshots (link)
* [[Building Flightgear|Build]] the latest CVS code or download snapshots (link)
* File Bug Reports
* File Bug Reports
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* Running FlightGear via valgrind to track down memory leaks
* Running FlightGear via valgrind to track down memory leaks


=== Support ===  
=== Aider facilement la communauté ===  
* Help new users with downloading, compiling, installing and running FlightGear (http://www.flightgear.org/forums or on IRC)
* Help new users with downloading, compiling, installing and running FlightGear (http://www.flightgear.org/forums or on IRC)
* Provide Ideas & Suggestions, see: [[Feature Requests / Proposals / Ideas]]
* Provide Ideas & Suggestions, see: [[Feature Requests / Proposals / Ideas]]
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* Help provide new contents for missing wiki pages
* Help provide new contents for missing wiki pages


=== Development ===
=== Développement ===
* Writing documentation! Everyone is welcome to contribute to "The Manual"; having at least a little experience with LaTeX makes the task easier. Please contact the authors of The Manual if you would like to add corrections or whole chapters, you may also simply use this wiki to contribute fixes, modifications and new contents.
* Writing documentation! Everyone is welcome to contribute to "The Manual"; having at least a little experience with LaTeX makes the task easier. Please contact the authors of The Manual if you would like to add corrections or whole chapters, you may also simply use this wiki to contribute fixes, modifications and new contents.
* C/C++ Coding:
* C/C++ Coding:
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