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If you are interested in hosting your own Multiplayer server, you may want to check out [[Howto: Set up a multiplayer server]]. | If you are interested in hosting your own Multiplayer server, you may want to check out [[Howto: Set up a multiplayer server]]. | ||
Multiplay may cause extreme [[Howto: Improve Framerates|framerate]] drops | Multiplay may cause extreme [[Howto: Improve Framerates|framerate]] drops during loading of aircraft models. Especially heavy models can cause severe lag. Therefore, it is suggested to fly in locations other than KSFO where there are fewer pilots flying around. | ||
== Servers == | == Servers == | ||
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Finally, start FG using the command line given right at the start (if you're using the windows launcher you will find entry boxes for Multiplayer arguments - insert the relevant details there). You will end up with something like this; | Finally, start FG using the command line given right at the start (if you're using the windows launcher you will find entry boxes for Multiplayer arguments - insert the relevant details there). You will end up with something like this; | ||
fgfs --callsign=MyName --multiplay=in,10,192.168.0.2,5000 --multiplay=out,10,mpserver05.flightgear.org,5000 --airport=KSFO --runway=28R --aircraft=hunter | fgfs --callsign=MyName --multiplay=in,10,192.168.0.2,5000 --multiplay=out,10,mpserver05.flightgear.org,5000 \ | ||
--airport=KSFO --runway=28R --aircraft=hunter | |||
Choose your own callsign - this is currently limited to seven characters. Check [http://fgfs.i-net.hu/modules/fgtracker/ this page] to see whether your callsign is already in use or not. Do not pick a callsign that is already used, as that will create problems! | Choose your own callsign - this is currently limited to seven characters. Check [http://fgfs.i-net.hu/modules/fgtracker/ this page] to see whether your callsign is already in use or not. Do not pick a callsign that is already used, as that will create problems! |
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