FGCOM Testing: Difference between revisions

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→‎Adjust the Microphone and Speaker volumes: add a tip to contact via MPchat for testing
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<li> but also a rather high adjusted speaker-volume may cause such "funny noises" - try reducing the loudspeaker volume if you cannot solve the problem by adjusting the microphone and/or booster.
<li> but also a rather high adjusted speaker-volume may cause such "funny noises" - try reducing the loudspeaker volume if you cannot solve the problem by adjusting the microphone and/or booster.
<li>then you might readjust as described in the forgoing items.</ul>
<li>then you might readjust as described in the forgoing items.</ul>
<li>Now you are ready to talk to others, e.g. set your COM1 to the desired frequency and let your co-players praise you for that "absolute brilliant voice you have"!</ol>
<li>Now you are ready to talk to others, e.g. set your COM1 to the desired frequency and let your co-players praise you for that "absolute brilliant voice you have"!
*By the way: You do not have to wait for the next MP-event to check this real life: When flying next time, look into your pilots-list (FGFS-menu-bar --> Network --> Pilot List) and try to contact one of those pilots (or pilotesses) listed there via MPchat (FGFS-menu-bar --> network --> Chat) - via this chat you then can define what frequency to use - to be sure you tune to the same. In general all of those having FGCOM operational will gladly help you testing! You may have to look in [[MPMap|MPmap]] first to find where there are some people - because you need a distance less than 100 nm to get into contact via MPchat.
</ol>
PLEASE: While "on Air" in MP keep the PTT pressed only while actually talking - and never longer than about 20 sec. After some time you will be timed out anyhow - but even before that drastic cutoff you might give your co-players a chance to reply/say something!
PLEASE: While "on Air" in MP keep the PTT pressed only while actually talking - and never longer than about 20 sec. After some time you will be timed out anyhow - but even before that drastic cutoff you might give your co-players a chance to reply/say something!
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