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m (→Important controls / keys: Improved the key presses.) |
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* {{Key press|U}} - Attach mooring wire. Only possible when close to a mooring mast. | * {{Key press|U}} - Attach mooring wire. Only possible when close to a mooring mast. | ||
* {{Key press|y}}/{{Key press|u}} - Play out/winch in mooring wire. | * {{Key press|y}}/{{Key press|u}} - Play out/winch in mooring wire. | ||
* {{Key press|Alt} + click on terrain - Place the mooring mast. | * {{Key press|Alt}} + click on terrain - Place the mooring mast. | ||
When landing to a stationary mast (which is the usual case in FlightGear), approach straight into the wind and land slightly short of the mast and taxi up to it under precision control. Use the rear thruster to keep the tail wheel in the air while taxing. The Zeppelin NT is very maneuverable and can land with great precision. The Road & Track Magazine wrote this about the real one "can ... almost land on a dime (Jim Dexter actually tried this, and missed by the length of a dollar bill)". Achieving that (or any) kind of precision is by no means easy, though. | When landing to a stationary mast (which is the usual case in FlightGear), approach straight into the wind and land slightly short of the mast and taxi up to it under precision control. Use the rear thruster to keep the tail wheel in the air while taxing. The Zeppelin NT is very maneuverable and can land with great precision. The Road & Track Magazine wrote this about the real one "can ... almost land on a dime (Jim Dexter actually tried this, and missed by the length of a dollar bill)". Achieving that (or any) kind of precision is by no means easy, though. | ||
edits