20,741
edits
| Line 26: | Line 26: | ||
* Audio/scenery mismatches: In a flight simulator, the audio and scenery are carefully synchronized to provide a realistic and immersive experience. However, if the garbage collector runs for a long time, it can cause audio and scenery to become mismatched, with sounds occurring at the wrong times or in the wrong locations. This can ruin the immersion and make the simulator less enjoyable to use. | * Audio/scenery mismatches: In a flight simulator, the audio and scenery are carefully synchronized to provide a realistic and immersive experience. However, if the garbage collector runs for a long time, it can cause audio and scenery to become mismatched, with sounds occurring at the wrong times or in the wrong locations. This can ruin the immersion and make the simulator less enjoyable to use. | ||
* Multiplayer flying: In a multiplayer flight simulator, smooth and responsive performance is essential to ensure that all players have a good experience. If the garbage collector runs for a long time, it can cause stuttering and other performance issues, making it difficult to fly and interact with other players in a realistic and enjoyable way. | * Multiplayer flying: In a multiplayer flight simulator, smooth and responsive performance is essential to ensure that all players have a good experience. If the garbage collector runs for a long time, it can cause stuttering and other performance issues, making it difficult to fly and interact with other players in a realistic and enjoyable way. | ||
* Airshows and demonstrations: In an airshow or demonstration scenario, the simulator must be smooth and responsive to provide an impressive and engaging experience for spectators. If the garbage collector runs for a long time, it can cause stuttering and other performance issues, ruining the effect and making the simulator less enjoyable to watch. | |||
* Virtual reality flying: In a virtual reality flight simulator, smooth and responsive performance is essential to provide an immersive and believable experience. If the garbage collector runs for a long time, it can cause stuttering and other performance issues, breaking the immersion and making the simulator less enjoyable to use. | |||
Referring to VR, in addition to breaking immersion, long garbage collection pauses can also cause physical discomfort when using VR goggles. When the simulator is running smoothly, the goggles display a seamless and realistic view of the cockpit and surrounding scenery. However, if the garbage collector runs for a long time, it can cause the view to stutter and jump, making it difficult for the user's eyes and brain to track the motion. This can cause dizziness, headache, and other physical discomfort, making it difficult to use the simulator for an extended period of time. | |||
Overall, there are many situations where long garbage collection pauses can be undesirable in a flight simulator, and it is important to address these issues to ensure that the simulator remains smooth and responsive at all times. | Overall, there are many situations where long garbage collection pauses can be undesirable in a flight simulator, and it is important to address these issues to ensure that the simulator remains smooth and responsive at all times. | ||