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* Flying in bad weather: In bad weather, flying an aircraft can be challenging, and requires a responsive simulator to navigate turbulence and other hazards. If the simulator is unresponsive or slow due to garbage collection, it can make it difficult to maintain control of the aircraft and avoid accidents. | * Flying in bad weather: In bad weather, flying an aircraft can be challenging, and requires a responsive simulator to navigate turbulence and other hazards. If the simulator is unresponsive or slow due to garbage collection, it can make it difficult to maintain control of the aircraft and avoid accidents. | ||
In addition to the examples discussed above, there are many other situations where long garbage collection pauses can be undesirable in a flight simulator. For example: | |||
* Recording videos of a flight: If you are recording a video of your flight, long garbage collection pauses can cause the video to be choppy and unprofessional, with stuttering and sudden jumps in the footage. This can ruin the video and make it difficult to enjoy or share with others. | |||
* Audio/scenery mismatches: In a flight simulator, the audio and scenery are carefully synchronized to provide a realistic and immersive experience. However, if the garbage collector runs for a long time, it can cause audio and scenery to become mismatched, with sounds occurring at the wrong times or in the wrong locations. This can ruin the immersion and make the simulator less enjoyable to use. | |||
* Multiplayer flying: In a multiplayer flight simulator, smooth and responsive performance is essential to ensure that all players have a good experience. If the garbage collector runs for a long time, it can cause stuttering and other performance issues, making it difficult to fly and interact with other players in a realistic and enjoyable way. | |||
Overall, there are many situations where long garbage collection pauses can be undesirable in a flight simulator, and it is important to address these issues to ensure that the simulator remains smooth and responsive at all times. | |||
Over the years, Nasal has received criticism for its garbage collection implementation, as it has been linked to performance issues in FlightGear. However, this criticism ignores the fact that Nasal is just one part of the FlightGear system, and that other subsystems have also contributed to performance issues and resource leaks in the past. | Over the years, Nasal has received criticism for its garbage collection implementation, as it has been linked to performance issues in FlightGear. However, this criticism ignores the fact that Nasal is just one part of the FlightGear system, and that other subsystems have also contributed to performance issues and resource leaks in the past. | ||