Virtual Planet Builder: Difference between revisions

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Add bare-bones instructions on converting from vector data
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(Add bare-bones instructions on converting from vector data)
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Choose RASTER data, which will download a geo-referenced TIF image.
Choose RASTER data, which will download a geo-referenced TIF image.


Note that the mapping from landcover to materials is performed in Materials/base/landclass-mapping.xml, and currently only maps CORINE landclasses.
Note that the mapping from landcover to materials is performed in Materials/base/landclass-mapping.xml, and currently only maps CORINE landclasses. If you have another landclasses, you will need to use your GIS (Grass, QGIS) to convert them such that the raster uses those values.
 
=== Using Vector Data ===
If you wish to create higher resolution scenery, you may need to convert from vector data.
 
Key points:
 
* If required, re-project to WGS84.  Ensure you project and layer are in the same projection.
* Map the vector polygons to have the correct landclass.  In QGIS, do this by adding a new attribute  (Open Attribute Table, Open Field Calculator, then create a new Attribute using an expression will map to the correct landclass values
* Use a rasterize command to create a raster: 
 
gdal_rasterize -l CORINE_Modified_WGS84 -a Landclass -ts 35000.0 33300.0 -a_nodata 48.0 -te 3.0 51.0 8.0 54.0 -ot Byte -of GTiff -co COMPRESS=NONE -co BIGTIFF=IF_NEEDED /home/stuart/FlightGear/VPB/data/Modified/CORINE_Modified_WGS84.gpkg /home/stuart/FlightGear/VPB/data/10m/Netherlands2.tif


== Getting DEM data. ==  
== Getting DEM data. ==  

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