FlightGear and OpenGL Core Profile: Difference between revisions

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! Feature !! Directory !! Notes !! Status  
! Feature !! Directory !! Notes !! Status  
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| [[HUD]] || $FG_SRC/HUD || One of the longterm development items we have is to replace the hardcoded HUD with one built on canvas.  As well as allowing us to remove anothe piece of plib, it would allow simple overlays like this as well.  So I think the answer here is to do that work, and then implement a canvas HUD for this overlay.<ref>https://sourceforge.net/p/flightgear/mailman/message/37606344/</ref>  || {{Progressbar|10}}
| [[HUD]] || $FG_SRC/HUD || One of the longterm development items we have is to [[Unifying_the_2D_rendering_backend_via_canvas#HUD|replace the hardcoded HUD with one built on canvas]].  As well as allowing us to remove anothe piece of plib, it would allow simple overlays like this as well.  So I think the answer here is to do that work, and then implement a canvas HUD for this overlay.<ref>https://sourceforge.net/p/flightgear/mailman/message/37606344/</ref>  || {{Progressbar|10}}


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