World Scenery 3.0 roadmap: Difference between revisions

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Add info on LoD settings, current status of airports, and scenery generation workflow for scenery creators.
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(Add info on LoD settings, current status of airports, and scenery generation workflow for scenery creators.)
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As of 05/2021, WS30 is available on "next", and on the nightly builds.  
As of 05/2021, WS30 is available on "next", and on the [https://download.flightgear.org/builds/nightly/ nightly builds].  


Scenery is available for Scotland, but must be downloaded directly (https://drive.google.com/file/d/1tGXSI8RwQxFL0_AFhXaFRVA6go-u7YBW/view?usp=sharing). You need to add the downloaded and then extracted folder as additional scenery folder.
Scenery is available for Scotland, but must be downloaded directly (https://drive.google.com/file/d/1tGXSI8RwQxFL0_AFhXaFRVA6go-u7YBW/view?usp=sharing). You need to add the downloaded and then extracted folder as additional scenery folder.


WS30 can be enabled from the Rendering Options menu, with fine-tuning from the LoD menu. Alternatively you can set --prop:/scenery/use-vpb=true to enable it as command line option.
WS30 can be enabled from the Rendering Options menu, with fine-tuning from the LoD menu. Alternatively you can set --prop:/scenery/use-vpb=true to enable it as command line option.
Airports are currently in the old WS2 format. The WS30 terrain goes under the airport so it is not visible.
Scenery generation workflow is at an advanced stage. It's fast to build. Scott was able to do UK in a matter of hours [https://sourceforge.net/p/flightgear/mailman/message/37259618/]. People interested in generating scenery for the World Build, or getting their landclass or elevation work on [[Suggested custom scenery|custom scenery]] in, should start learning the tools and process. The exact VPB settings and scenery file format may change several times before the final build. But the process of getting work in to shouldn't change much for scenery creators. See the [[Virtual Planet Builder]] page for instructions.
===LoD settings===
Go to ''View > Adjust LoD > World Scenery 3.0 section (Nov 2021).
* 7 LoD levels - most detailed is 6, shown at closest range. Least detailed is 0, shown at long range. LoD 0 tiles with Scotland scenery are 1x1 degree, or approx 111 km x 111 km at the equator.
* Scenery is divided into chunks called tiles. As view distance increases, tiles with a LoD level are replaced by tiles with the next lowest LoD level. e.g. Four LoD 6 tiles are replaced by one LoD 5 tile. Four LoD 5 tiles are replaced by one LoD 4 tile. As view gets closer the reverse happens. One LoD 2 tile is replaced by four LoD 3 tiles.
* Detail range - The LoD level above which each type of feature is not visible. e.g. setting vegetation to LoD 3 means vegetation is shown for LoD 3/4/5/6 and not shown for tiles with LoD 0/1/2.
* Minimum line feature width (line features are things like roads or rivers) - for every LoD level, the width in meters below which a line feature is not shown. e.g. setting LoD level four to 30 meters means rivers or roads that are narrower than 30 meters are not shown for level four tiles. The minimum widths should stay the same or decrease when going down a LoD level.
* Minimum area feature width (area features are things like lakes) - similar to minimum line feature width, but for area in square meters. Setting LoD to 100 square meters means lakes of size 99 square meters or 40 square meters will not show for LoD level 3 tiles.


Proof of Concept  {{progressbar|100}}
Proof of Concept  {{progressbar|100}}
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