Virtual Planet Builder: Difference between revisions

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Unlike WS2.0 which has a fixed terrain mesh, VPB uses different terrain meshes with different level of detail (LoD) depending on the distance of the viewer from the particular piece of terrain.     
Unlike WS2.0 which has a fixed terrain mesh, VPB uses different terrain meshes with different level of detail (LoD) depending on the distance of the viewer from the particular piece of terrain.     
[[File:Virtual Planet Builder LoD.png|thumb|Simplified diagram of different LoD tiles being loaded as an aircraft gets closer.]]     
[[File:Virtual Planet Builder LoD.png|thumb|Simplified diagram of different LoD tiles being loaded as an aircraft gets closer.]]     
[[File:VPB Lod Filename scheme.png|thumb|Diagram showing how the Virtual Planet Builder filenames are built for each LoD level.  Note that this just shows 3 LoD Levels.  Our scenery goes to "L5".]]


Virtual Planet Builder provides a variety of settings that have a big impact on the eventual terrain mesh.  The two main settings (the number of LoD levels, and the ratio of the LoD radius and maximum visible range), have a huge impact on the number of vertices, how the terrain looks, LoD "popping", and framerate.     
Virtual Planet Builder provides a variety of settings that have a big impact on the eventual terrain mesh.  The two main settings (the number of LoD levels, and the ratio of the LoD radius and maximum visible range), have a huge impact on the number of vertices, how the terrain looks, LoD "popping", and framerate.     
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These results suggest that using 7 LoD Levels and a radius of "3" will provide a good balance, with high terrain quality and good frame-rate.
These results suggest that using 7 LoD Levels and a radius of "3" will provide a good balance, with high terrain quality and good frame-rate.


== Running VPB ==
== Running VPB ==

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