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In mid 2021, James reported that he is working on some ‘PUICompat’ classes which hold/own/represent the GUI state in C++, but which can be used with [[Nasal/CppBind|Nasal CppBind]]. And of course we could indeed expose those later on. <ref>https://sourceforge.net/p/flightgear/mailman/message/37297727/</ref> | In mid 2021, James reported that he is working on some ‘PUICompat’ classes which hold/own/represent the GUI state in C++, but which can be used with [[Nasal/CppBind|Nasal CppBind]]. And of course we could indeed expose those later on. <ref>https://sourceforge.net/p/flightgear/mailman/message/37297727/</ref> | ||
In July 2021, James suggested not to worry about the existing GUI code, it’s going in the bin.<ref>https://sourceforge.net/p/flightgear/mailman/message/37325905/</ref> | |||
Also, the in-sim menubar will change with the new GUI, *and* we use a native menubar on macOS. Until James replaces the PUI fonts we can’t use Unicode symbols. So, will have to come back to it once the new GUI is merged.<ref>https://sourceforge.net/p/flightgear/mailman/message/37327237/</ref> | |||
=== 2020 === | === 2020 === |